
Sol Quest
Real-time multiplayer blob arena—win real SOL
Sol Quest is a real-time multiplayer .io-style arena where you compete for real SOL—grow by eating food and other players, enter paid lobbies with SOL entry fees, and win prize payouts on Solana. Free demo with AI opponents (no wallet) to try before you play for real. Phantom Wallet auth, cyberpunk UI.
Duration
2 months
Year
2025–2026
Client
EtherHQ
Service
Web game, Web3, Real-time multiplayer
Project Overview
The main catch: you win real SOL. Free demo with AI players (no wallet) to try the game; then enter paid lobbies (0.02 / 0.05 / 0.1 SOL entry, 90% to winner). Colyseus powers real-time multiplayer; Supabase backs profiles; Solana + Phantom handle payments. Built as a proof-of-concept for Web3 + real-time multiplayer.
Problem
We wanted to combine casual .io-style arena gameplay with Web3: real-time multiplayer, low friction (try before you pay), and real SOL stakes—compete and win on Solana.
Goal
Ship a playable web game with a free demo (no wallet), paid lobbies with real SOL entry and prize distribution, wallet-based auth, and a polished cyberpunk UI for portfolio and learning.
Solution
Real-time multiplayer blob arena: move, eat food and smaller players to grow, avoid larger ones; last blob or most mass wins. Web (desktop + mobile). Free demo with AI players, no wallet; paid mode with 0.02/0.05/0.1 SOL lobbies (90% winner, 10% house). Colyseus WebSocket server, 3-minute rounds, public/private rooms, Phantom + Supabase auth, XP/levels/skins. Cyberpunk UI.
Outcome
Live on Vercel (frontend) and Render (backend). Used as a studio case study and proof-of-concept for Web3 + real-time multiplayer.
Key features & deliverables
Free demo
Full game with AI players, no wallet required; conversion flow to connect wallet after play.
Paid lobbies
0.02 / 0.05 / 0.1 SOL entry; 90% to winner, 10% house; Phantom Wallet + Solana.
Real-time multiplayer
Colyseus WebSocket server; keyboard/cursor; size-based speed; 3-minute rounds, spectator after death.
Progression & auth
XP, levels, skins (BlobLocker), stats; Phantom connect + Supabase-backed profiles.
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Technologies & scope
A glimpse of what we've been working on – full-stack applications, AI tools, and custom systems.



